m.jta.js ======== This part of M.GRL implements the importer for JTA encoded models and animations. The basic usage of JTA models is as follows: .. code-block:: javascript var jta_scene = please.access("some_model.jta"); var model_node = jta_scene.instance(); your_scene_graph.add(model_node); When called with no arguments, the ".instance" method returns a graph node which contains all objects in the jta file, preserving inheritance. To select a specific object (and its children) in the scene, you can specify the name of the object like so instead: .. code-block:: javascript var node = jta_scene.instance("some_named_object");